Will be capped by max employment for each pop. Prints AI debug data for selected goods & country trade partner.Ĭhanges a Law to the specified key (like "law_monarchy", etc)Ĭhangestatepop Ĭhanges the pop size of the given pop type ( can be 'all' ) by at most the given factor. Prints AI debug data for selected production method in state for building type. Prints AI debug data for selected strategic region declared interest. Prints AI debug data for selected state & building type. Threading.TaskThreadCount Īdd_approval Īdds an approval timed modifier to a given interest group, is optional (default=1), in months and optional (default=1), e.g: add_approval ig_armed_forces 20(approval) 20(months) find group name in game/common/interest_groupsĪdd_clout Īdds or removes clout of the interest group by changing their political strength with timed modifier, is optional (default=1), in months and optional (default=1)Īdd_ideology Īdd an ideology to a given interest groupĪdds loyalists to culture by fraction of populationĪdds radicals to culture by fraction of populationĬhanges relations with country by a given valueĪlters wars support of country in ALL of their wars by amount Validate the integrity of in-game spline system Sets mode for spline strips and anchors generation Print event debug statistics, needs to set Debug.Events to collect statistics Shows or sets the current pause_factor of the music systemĬlears the portrait cache. Generates locators for the game's map objects The only map mode which is known to work is "countries" Save a png of the map for a specific map mode. Localization.ToggleSkipDataSystemInLocOutputĬlears out the error log and resets the error count Shows only the loc key in localization output Includes the loc key in localization output With 0 arguments the file name will be gui/test_gui.gui, and the widget name will be test_window With 0 arguments the file name will be gui/test_gui.gui, and the widget name will be test_windowĬreate dummy widget. GUI.CreateDockable Ĭreate dummy dockable widget. Show an existing (user) layout, hide current layoutĭump stats of the GUI Animation Timeline system to the debug log. Save current layout to disk as user layout, optionally under a new name.ĭockables.ShowLayout Puts the achievements system in debug modeĭockables.CreateUserLayout Ĭreate a new user layout copy of current layout, with new name.ĭockables.DeleteUserLayout Simulates a crash (resulting in the game exiting). Log the game state checksums to the game log.ĭelete local crash dumps older than X days. List of console commands CommandĬhange the resolution through the console When debug mode is activated, some tooltips (especially on the map) will show debug info which is normally hidden during normal gameplay. It can be found in the right corner in the Main Menu. After launching the game, make sure you have the correct checksum. To activate achievements again, disable all active mods and remove -debug_mode from launch options. In the Target field add -debug_mode at the end (so it looks like this ".\victoria3.exe" -debug_mode)ĭisabling debug mode.Right-click the shortcut, open Properties.Right-click victoria3.exe and create a shortcut.Go to your Victoria 3 directory, "binaries" folder.Add -debug_mode to the Launch Options at the bottom.Scroll down to "Open game in Debug Mode" section and click Launch.For modding, it's better to use both a mod and launch options. There are a number of mods, like Free Console Access, which allow the toggling of debug mode between on and off, making it convenient to use the console and play, but this doesn't enable instant reloading of files. It can be disabled from the console, but can't be re-enabled after it's closed (unless with mods). File watcher that automatically reloads changed files (including mods) into memoryĮnabling debug mode ĭebug mode can be enabled before launching the game and/or toggled in the game using mods.Ctrl + alt + clicking on a state on the map takes the state.Ctrl + clicking on a country on the map takes control of the country.Debug Menus (including the GUI Editor, Script explorer and others).Console Window (accepts console commands).Debug mode is a set of game tools that allows the modification of game behavior outside of normal means.
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