![]() Mardoon family, with many contacts and contracts outside Shadycreek Run, and a fortune made from brothels, jewels and the slave trade.The leadership of each family is shared between a small group of relatives, with one of them being the head of the family and styled as "Lord" or "Lady". Each still maintains control over specific business that transpire in Shadycreek Run, considering "within the family" not only their relatives, but also those who are loyal to them. They are four criminal families who ruled the city for almost a century until they lost part of their influence due to infighting and power struggles. Shadycreek Run is ruled by the delicate balance between three factions: the Tribes, the Greytrader Union and the Grudge Gang. The Iron Shepherds: A group of slavers headquartered northeast of town in the Sour Nest.Gustav Fletching: Gustav apparently came from Shadycreek Run.Auntie Mama: Known as Chidra the Blue Rose in her youth, she was a smuggler for the Mardoon family an a benefactor for all the members of the Tombtakers in one way or another.56% are humans, 15% are elves, 14% are dwarves, and 15% are other races. Shadycreek Run has a population of 14,770 as of the year 835 PD. A very unique and curiously motley group of people call this place home. Some folks look like they're trying not to be seen, but many parade their thickened arms. Almost everyone is armed, with a general sense of needing protection amongst the chaos. The other half of the populace are usually armored to some extent in patchwork hides, chain, or leathers. Most of the people in the city live in absolute squalor and are here out of necessity, either because they came seeking fortune and failed, or they came to indulge in vices that have slowly crushed them. ![]() Society īeing outside the Empire, the city has no watch and few regulations. Northwest of Shadycreek Run in the woods is the Estate Sybaritic, home to the Mardoon family. It's less of a gridded city and more of a cluster of buildings that are generally more well made. In the beginning of the forest there are broken down tent cities and hovels further into the woods the roads and alleys break down and becomes sparser. This is where most of the ruling families claim their territory. North Clover is built directly into the Savalirwood. It runs all around the treeline of the Savalirwood. It's located on the northern side of the plaza.Ĭlover Street is the large central street that is the one throughline of the entire city. The Trench: a tavern where the Iron Shepherds always hang out.She is not affiliated with any of the unseemly folks directly. Plaza Emporium: is run by a pleasant but occasionally murderous dragonborn.The Landlocked Lady: a very beautiful two-story brothel on the eastern side of the plaza.There are a few establishments located on the plaza: There is a four story tower of motley colored stones standing vigil over the area, with two balconies and the top housing the crossbow- and longbow-wielding roughnecks known as Taskers. The open area of the plaza is dotted with log benches. Ragged peasants with their hands extended for some sort of alms gather in the alleyways. The main street, Clover Street, heads north through the Clover Plaza towards North Clover. It is a "weird, crooked, long town," with the northern half of the city vanishing into the forest. ![]() The name of the town is based on the creek that is in nearly perpetual shade from the nearby pines. Instead, it is built in a long line along the tree edge and a river or creek. The city does not have a normal cohesive shape. It is spoken of as a haven for criminals, thieves, and murderers, but also described by The Gentleman as home to "the truly free entrepreneurs of Wildemount.and criminals, thieves, and murderers". It has historically used the Savalirwood to keep the Empire at bay. Shadycreek Run is a sovereign town, outside of the Dwendalian Empire and its law. Fan made map of Shadycreek Run, by Zoetrope.
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